Zombies mode in Black Ops II introduces “Tranzit,” a mode where the players have to move between locations on a bus and fend off zombies to achieve certain objectives. The ability to record games is also a nice addition to multiplayer, although it didn’t provide any features that I thought could actually apply to me.
This was the most familiar part of the entire game, and it would’ve been much more enjoyable if the Pick 10 hadn’t overloaded me with frustration. The newer airstrikes and packages add some more variety to combat, but the guns blazing, knife-and-run core of multiplayer hasn’t changed a bit. Doing something like assisting a teammate adds into the score, which can be spent on the same three Scorestreaks equipped. Killstreaks have been replaced with Scorestreaks, which merely spend points earned per life on packages, rather than having to kill a streak of enemies (but it still resets to zero upon death).
The Pick 10 system aside, the multiplayer combat is just like before, with skill-shots being common and all the weapons feeling the same.